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Tree: c43c8d11f9
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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7 Commits (c43c8d11f9e92cba2ebf15e21242b6152a41a5fb)

Author SHA1 Message Date
Nico de Poel c43c8d11f9 Reworked SGSR2 classes, moving more logic to the base class, and implemented clip-space delta matrix as well as the is-camera-still logic.
1 year ago
Nico de Poel 9bf6a12c97 Minor optimization: use half float types wherever the original GLSL code uses mediump floats.
1 year ago
Nico de Poel 7217b0fc32 Unity-fied all SGSR2 shaders by changing all texture declarations and accesses into TextureXR-style macros, with a shared BiRP definitions file.
1 year ago
Nico de Poel 14fa1bc7d2 Initial port of SGSR2 2-pass compute shaders to HLSL (untested)
1 year ago
Nico de Poel 708e4308c5 Consolidated SGSR2 shaders into single .compute files as there's not much point in using includes, and grouped them together into a 3-pass folder. This will make it easier to add the other variants later.
1 year ago
Nico de Poel 7a259062d8 Working SGSR2 3-pass:
- Added padding field to fix buffer data misalignment issue
- Simplified the translation of GLSL globalInvocationID to HLSL
1 year ago
Nico de Poel 5646e0a325 Added PoC SGSR2 upscaler
1 year ago
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