Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 0596b31ab5 Eliminated the extra output color texture copy, which turned out to be not necessary. Both the CAS sharpen pass and Blit will take care of the necessary conversion. 2 years ago
Assets Additional debug output 2 years ago
Packages Eliminated the extra output color texture copy, which turned out to be not necessary. Both the CAS sharpen pass and Blit will take care of the necessary conversion. 2 years ago
ProjectSettings Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 2 years ago
Tools/PSSRPlugin Removed obsolete and unused code files from the plugin 2 years ago
.gitignore Removed obsolete and unused code files from the plugin 2 years ago
.gitmodules Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago