Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 0596b31ab5 Eliminated the extra output color texture copy, which turned out to be not necessary. Both the CAS sharpen pass and Blit will take care of the necessary conversion. 1 year ago
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PostProcessLayer.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessLayer.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago