Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 0596b31ab5 Eliminated the extra output color texture copy, which turned out to be not necessary. Both the CAS sharpen pass and Blit will take care of the necessary conversion. 1 year ago
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DisplayNameAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
DisplayNameAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MaxAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MaxAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinMaxAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinMaxAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
TrackballAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
TrackballAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago