Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 0596b31ab5 Eliminated the extra output color texture copy, which turned out to be not necessary. Both the CAS sharpen pass and Blit will take care of the necessary conversion. 1 year ago
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shaders Added PoC SGSR2 upscaler 1 year ago
sgsr2_activate.compute Added PoC SGSR2 upscaler 1 year ago
sgsr2_activate.compute.meta Added PoC SGSR2 upscaler 1 year ago
sgsr2_convert.compute Added PoC SGSR2 upscaler 1 year ago
sgsr2_convert.compute.meta Added PoC SGSR2 upscaler 1 year ago
sgsr2_upscale.compute Added PoC SGSR2 upscaler 1 year ago
sgsr2_upscale.compute.meta Added PoC SGSR2 upscaler 1 year ago
shaders.meta Added PoC SGSR2 upscaler 1 year ago