Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 0596b31ab5 Eliminated the extra output color texture copy, which turned out to be not necessary. Both the CAS sharpen pass and Blit will take care of the necessary conversion. 1 year ago
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Histogram.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeter.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeter.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Overlays.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Overlays.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago