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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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105 Commits
12 Branches
0 Tags
135 MiB
C# 100%
 
Tree: 0bbf0de336
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders
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Nico de Poel 0bbf0de336
Initialize PSSR plugin once in class constructor and don't bother cleaning up, since we can reuse the same shared resources for the duration of the application's lifetime.
1 year ago
..
shaders Added PoC SGSR2 upscaler 1 year ago
sgsr2_activate.compute Added PoC SGSR2 upscaler 1 year ago
sgsr2_activate.compute.meta Added PoC SGSR2 upscaler 1 year ago
sgsr2_convert.compute Added PoC SGSR2 upscaler 1 year ago
sgsr2_convert.compute.meta Added PoC SGSR2 upscaler 1 year ago
sgsr2_upscale.compute Added PoC SGSR2 upscaler 1 year ago
sgsr2_upscale.compute.meta Added PoC SGSR2 upscaler 1 year ago
shaders.meta Added PoC SGSR2 upscaler 1 year ago
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