Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 1e2e8b6a12 Release FSR2 resources when it's not in use. This frees up VRAM but also ensures that the mipmap bias is undone when switching to another AA option. 3 years ago
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DecoratorAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
DecoratorAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEditorAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEditorAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago