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AmbientOcclusion.cs
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Updated PPV2 code to version 3.3.1
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3 years ago |
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AmbientOcclusion.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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AutoExposure.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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AutoExposure.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Bloom.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Bloom.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ChromaticAberration.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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ChromaticAberration.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ColorGrading.cs
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Updated PPV2 code to version 3.3.1
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3 years ago |
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ColorGrading.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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DepthOfField.cs
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Set a default motion blending value on depth-of-field when FSR is active. Reduces jittering artifacts on DoF blur.
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3 years ago |
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DepthOfField.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Dithering.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Dithering.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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FastApproximateAntialiasing.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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FastApproximateAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Fog.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Fog.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Grain.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Grain.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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LensDistortion.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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LensDistortion.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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MotionBlur.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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MotionBlur.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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MultiScaleVO.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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MultiScaleVO.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScalableAO.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScalableAO.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScreenSpaceReflections.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScreenSpaceReflections.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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SubpixelMorphologicalAntialiasing.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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SubpixelMorphologicalAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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SuperResolution.cs
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Comments
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3 years ago |
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SuperResolution.cs.meta
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Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
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3 years ago |
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TemporalAntialiasing.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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TemporalAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Vignette.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Vignette.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |