Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 1e2e8b6a12 Release FSR2 resources when it's not in use. This frees up VRAM but also ensures that the mipmap bias is undone when switching to another AA option. 3 years ago
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AmbientOcclusion.cs Updated PPV2 code to version 3.3.1 3 years ago
AmbientOcclusion.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
AutoExposure.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
AutoExposure.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Bloom.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Bloom.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ChromaticAberration.cs Updated PPV2 code to version 3.3.0 3 years ago
ChromaticAberration.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ColorGrading.cs Updated PPV2 code to version 3.3.1 3 years ago
ColorGrading.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
DepthOfField.cs Set a default motion blending value on depth-of-field when FSR is active. Reduces jittering artifacts on DoF blur. 3 years ago
DepthOfField.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Dithering.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Dithering.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
FastApproximateAntialiasing.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
FastApproximateAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Fog.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Fog.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Grain.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Grain.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDistortion.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDistortion.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MotionBlur.cs Updated PPV2 code to version 3.3.0 3 years ago
MotionBlur.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MultiScaleVO.cs Updated PPV2 code to version 3.3.0 3 years ago
MultiScaleVO.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScalableAO.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScalableAO.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScreenSpaceReflections.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScreenSpaceReflections.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SubpixelMorphologicalAntialiasing.cs Updated PPV2 code to version 3.3.0 3 years ago
SubpixelMorphologicalAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SuperResolution.cs Comments 3 years ago
SuperResolution.cs.meta Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet. 3 years ago
TemporalAntialiasing.cs Updated PPV2 code to version 3.3.0 3 years ago
TemporalAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vignette.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vignette.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago