Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 1e2e8b6a12 Release FSR2 resources when it's not in use. This frees up VRAM but also ensures that the mipmap bias is undone when switching to another AA option. 3 years ago
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Fsr2.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Callbacks.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2Callbacks.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Context.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Context.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Pipeline.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Pipeline.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Resources.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Resources.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2ShaderIDs.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2ShaderIDs.cs.meta Imported FSR2 shaders and core classes 3 years ago