Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 2e67acb859 Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain. 3 years ago
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Documentation~ Updated PPV2 code to version 3.3.0 3 years ago
PostProcessing Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain. 3 years ago
Tests Initial commit with clean version of PPV2 v3.2.2 3 years ago
.signature Initial commit with clean version of PPV2 v3.2.2 3 years ago
CHANGELOG.md Updated PPV2 code to version 3.3.0 3 years ago
CHANGELOG.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessing.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Tests.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
package.json Updated PPV2 code to version 3.3.0 3 years ago
package.json.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago