Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 2e67acb859 Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain. 3 years ago
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images Updated PPV2 code to version 3.3.0 3 years ago
Ambient-Occlusion.md Updated PPV2 code to version 3.3.0 3 years ago
Anti-aliasing.md Updated PPV2 code to version 3.3.0 3 years ago
Auto-Exposure.md Updated PPV2 code to version 3.3.0 3 years ago
Bloom.md Updated PPV2 code to version 3.3.0 3 years ago
Chromatic-Aberration.md Updated PPV2 code to version 3.3.0 3 years ago
Color-Grading.md Updated PPV2 code to version 3.3.0 3 years ago
Debugging-Post-processing-effects.md Updated PPV2 code to version 3.3.0 3 years ago
Deferred-Fog.md Updated PPV2 code to version 3.3.0 3 years ago
Depth-of-Field.md Updated PPV2 code to version 3.3.0 3 years ago
Grain.md Updated PPV2 code to version 3.3.0 3 years ago
Installation.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Lens-Distortion.md Updated PPV2 code to version 3.3.0 3 years ago
Manipulating-the-Stack.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Motion-Blur.md Updated PPV2 code to version 3.3.0 3 years ago
Quick-start.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Screen-Space-Reflections.md Updated PPV2 code to version 3.3.0 3 years ago
TableOfContents.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vignette.md Updated PPV2 code to version 3.3.0 3 years ago
Writing-Custom-Effects.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
index.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
known-issues.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
requirements.md Initial commit with clean version of PPV2 v3.2.2 3 years ago