Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 2e67acb859 Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain. 3 years ago
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CurveEditor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CurveEditor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
EditorUtilities.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
EditorUtilities.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
GlobalSettings.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
GlobalSettings.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SerializedParameterOverride.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
SerializedParameterOverride.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Styling.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Styling.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago