Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 2e67acb859 Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain. 3 years ago
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D3D9.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
D3D9.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
D3D11.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
D3D11.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
D3D12.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
D3D12.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
OpenGL.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
OpenGL.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PSP2.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
PSP2.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PSSL.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
PSSL.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Switch.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
Switch.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vulkan.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vulkan.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
XboxOne.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
XboxOne.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago