Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel 2e67acb859 Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain. 3 years ago
..
Histogram.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeter.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeter.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Overlays.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Overlays.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago