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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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32 Commits
12 Branches
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135 MiB
C# 100%
 
Tree: 2e67acb859
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/Tests/Runtime
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Nico de Poel 2e67acb859
Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain.
3 years ago
..
PostProcessingRuntimeTests.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessingRuntimeTests.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.Tests.asmdef Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.Tests.asmdef.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
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