Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 3931c67a7e Fixed a memory leak on repeated destroy/create, as it turns out MFSR doesn't take ownership of the memory you allocate for it. You have to keep track of this and release it yourself. 1 year ago
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Concrete Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props Initial commit with clean version of PPV2 v3.2.2 3 years ago
Wood Initial commit with clean version of PPV2 v3.2.2 3 years ago
Concrete.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Wood.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago