Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 3931c67a7e Fixed a memory leak on repeated destroy/create, as it turns out MFSR doesn't take ownership of the memory you allocate for it. You have to keep track of this and release it yourself. 1 year ago
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Construction_Light Initial commit with clean version of PPV2 v3.2.2 3 years ago
Hammer Initial commit with clean version of PPV2 v3.2.2 3 years ago
HardHat Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw Initial commit with clean version of PPV2 v3.2.2 3 years ago
Paint Initial commit with clean version of PPV2 v3.2.2 3 years ago
Construction_Light.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Hammer.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
HardHat.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Paint.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago