Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 3ef31fac65 Some cleanup and minor fixes 11 months ago
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shaders Added shaders for the two compute passes, plus a few minor fixes 11 months ago
ffxm_fsr2_common.cginc Added multi-compile keywords for all fragment shaders, and added Metal workaround for texture atomics 11 months ago
ffxm_fsr2_common.cginc.meta Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_compute_luminance_pyramid_pass.compute Made all the ASR shader keywords global and encapsulated all of the keyword management into a separate class, which will enable and disable keywords globally based on the initialization flags and dispatch parameters. 11 months ago
ffxm_fsr2_compute_luminance_pyramid_pass.compute.meta Added shaders for the two compute passes, plus a few minor fixes 11 months ago
ffxm_fsr2_fs.shader Added multi-compile keywords for all fragment shaders, and added Metal workaround for texture atomics 11 months ago
ffxm_fsr2_fs.shader.meta Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept: 11 months ago
ffxm_fsr2_lock_pass.compute Made all the ASR shader keywords global and encapsulated all of the keyword management into a separate class, which will enable and disable keywords globally based on the initialization flags and dispatch parameters. 11 months ago
ffxm_fsr2_lock_pass.compute.meta Added shaders for the two compute passes, plus a few minor fixes 11 months ago
shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago