Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 4406d9d697 Destroy context by directly calling into the library instead of using a plugin event. Seems perfectly stable in testing and fixes an issue where occasionally the wrong context index would come through in native code. 1 year ago
Assets Additional debug output 1 year ago
Packages Destroy context by directly calling into the library instead of using a plugin event. Seems perfectly stable in testing and fixes an issue where occasionally the wrong context index would come through in native code. 1 year ago
ProjectSettings Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
Tools/PSSRPlugin Fixed a memory leak on repeated destroy/create, as it turns out MFSR doesn't take ownership of the memory you allocate for it. You have to keep track of this and release it yourself. 1 year ago
.gitignore Removed obsolete and unused code files from the plugin 1 year ago
.gitmodules Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago