Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 489b8571d2 Reset camera viewport in OnRenderImage when we're not blitting directly to the camera target. This fixes some potential issues with other systems that are affected by when/where the camera viewport is modified. 3 years ago
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Documentation~ Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessing Reset camera viewport in OnRenderImage when we're not blitting directly to the camera target. This fixes some potential issues with other systems that are affected by when/where the camera viewport is modified. 3 years ago
Tests Initial commit with clean version of PPV2 v3.2.2 3 years ago
.signature Initial commit with clean version of PPV2 v3.2.2 3 years ago
CHANGELOG.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
CHANGELOG.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessing.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Tests.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
package.json Initial commit with clean version of PPV2 v3.2.2 3 years ago
package.json.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago