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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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176 Commits
12 Branches
0 Tags
135 MiB
C# 100%
 
Tree: 4a8f9455e6
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR
History
Nico de Poel 4a8f9455e6
Removed the old license text from the C# source files
10 months ago
..
Runtime Removed the old license text from the C# source files 10 months ago
Shaders Removed Native16Bit from the two compute shaders because Xbox Series does not like it. Seems fine for the fragment shader though, which is where it matters most. 10 months ago
Runtime.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
Shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
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