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42 lines
1.6 KiB
42 lines
1.6 KiB
using System.Runtime.InteropServices;
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namespace UnityEngine.Rendering.PostProcessing
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{
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internal class SGSR2Upscaler_2PassFS: SGSR2Upscaler
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{
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protected override string VariantName => "SGSR2 2-Pass Fragment";
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private PropertySheet _sheet;
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private readonly RenderTargetIdentifier[] _mrt = new RenderTargetIdentifier[2];
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public override void CreateContext(PostProcessRenderContext context, Upscaling config)
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{
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base.CreateContext(context, config);
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_sheet = new PropertySheet(new Material(context.resources.shaders.sgsr2Upscaler.twoPassFragment));
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}
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public override void DestroyContext()
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{
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_sheet.Release();
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base.DestroyContext();
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}
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protected override void DoRender(CommandBuffer cmd, PostProcessRenderContext context, Upscaling config)
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{
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uint frameIndex = _frameCount % 2;
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cmd.SetGlobalTexture("InputColor", context.source);
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_sheet.properties.SetTexture("MotionDepthClipAlphaBuffer", _motionDepthClipAlpha);
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_sheet.properties.SetTexture("PrevOutput", _upscaleHistory[frameIndex ^ 1]);
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_sheet.properties.SetConstantBuffer("cbSGSR2", _paramsBuffer, 0, Marshal.SizeOf<SGSR2.Params>());
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cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, _motionDepthClipAlpha, _sheet, 0);
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_mrt[0] = context.destination;
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_mrt[1] = _upscaleHistory[frameIndex];
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cmd.BlitFullscreenTriangle(BuiltinRenderTextureType.None, _mrt, BuiltinRenderTextureType.None, _sheet, 1);
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}
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}
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}
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