Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 509950b879 Went back to the vanilla FSR 3.1.1 package code and removed all CAS and standalone reactive mask code, to make the Upscaler abstraction as clean as possible. 1 year ago
Assets Renamed "upscaling" field back to "superResolution" so as not to unnecessarily break API compatibility, and removed references to non-FSR upscaling techniques 1 year ago
Packages Went back to the vanilla FSR 3.1.1 package code and removed all CAS and standalone reactive mask code, to make the Upscaler abstraction as clean as possible. 1 year ago
ProjectSettings Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
.gitignore Initial commit with clean version of PPV2 v3.2.2 3 years ago
.gitmodules Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago