Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 509950b879 Went back to the vanilla FSR 3.1.1 package code and removed all CAS and standalone reactive mask code, to make the Upscaler abstraction as clean as possible. 1 year ago
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Documentation~ Updated PPV2 code to version 3.3.0 3 years ago
PostProcessing Went back to the vanilla FSR 3.1.1 package code and removed all CAS and standalone reactive mask code, to make the Upscaler abstraction as clean as possible. 1 year ago
Tests Initial commit with clean version of PPV2 v3.2.2 3 years ago
.buginfo Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
.gitattributes Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
.signature Initial commit with clean version of PPV2 v3.2.2 3 years ago
CHANGELOG.md Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
CHANGELOG.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessing.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Tests.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
package.json Removed .19f1 requirement from PPV2 package. Any Unity 2020.1 and up should be supported. 2 years ago
package.json.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago