Home Explore Help
Sign In
ndepoel
/
FSRTestPPV2
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
88 Commits
12 Branches
0 Tags
135 MiB
C# 100%
 
Tree: 582cd80713
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '582cd80713'
${ noResults }
FSRTestPPV2/Packages
History
Nico de Poel 582cd80713
Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference
2 years ago
..
com.unity.postprocessing@3.2.2 Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago
fidelityfx.fsr@2ab4c934bd Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago
com.unity.postprocessing@3.2.2.zip Initial commit with clean version of PPV2 v3.2.2 3 years ago
manifest.json Set up the project for testing various standalone builds 3 years ago
packages-lock.json Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago
Powered by Gitea Version: 1.14.1 Page: 75ms Template: 10ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3