Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 5845b0f7ca Refactored MFSR dispatch into its own function, to be consistent with the other rendering events and to allow direct calls from managed code if desired. 1 year ago
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Plugins Fixed a memory leak on repeated destroy/create, as it turns out MFSR doesn't take ownership of the memory you allocate for it. You have to keep track of this and release it yourself. 1 year ago
SGSR2 Added PoC SGSR2 upscaler 1 year ago
FSR2Upscaler.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR2Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR3Upscaler.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR3Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
PSSRUpscaler.cs Ported back a few fixes from Isonzo: 1 year ago
PSSRUpscaler.cs.meta First working proof-of-concept implementation of PSSR 1 year ago
Plugins.meta Some cleanup and reorganization 1 year ago
SGSR2.meta Added PoC SGSR2 upscaler 1 year ago
SGSR2Upscaler.cs Added PoC SGSR2 upscaler 1 year ago
SGSR2Upscaler.cs.meta Added PoC SGSR2 upscaler 1 year ago
Upscaler.cs Simplified prepare inputs shader by removing the conditionals and the entire constant buffer 1 year ago
Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago