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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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173 Commits
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135 MiB
C# 100%
 
Tree: 5faf6c2a56
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR
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Nico de Poel 5faf6c2a56
Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series:
- Use DXC compiler
- Enable native 16-bit
- Use wave operations where supported
10 months ago
..
Runtime Removed random write requirement from all render textures that aren't used as UAV (i.e. are used as fragment render targets). Sort of makes GLES3 work, and might provide an appreciable overall efficiency boost as well. 10 months ago
Shaders Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series: 10 months ago
Runtime.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
Shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
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