Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel
5faf6c2a56
Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series:
- Use DXC compiler
- Enable native 16-bit
- Use wave operations where supported
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11 months ago |
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shaders
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Bind new locks to the accumulate shader as a regular SRV (read-only), and clear the locks buffer ahead of time instead of at the end of the accumulate shader. This simplifies the shader binding setup, as well as being "more correct" because we're using a temporary RT for the locks buffer, meaning it makes no sense to clear it for the next frame.
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11 months ago |
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ffxm_fsr2_common.cginc
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Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series:
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11 months ago |
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ffxm_fsr2_common.cginc.meta
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Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile
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11 months ago |
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ffxm_fsr2_fragment_modern.shader
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Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series:
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11 months ago |
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ffxm_fsr2_fragment_modern.shader.meta
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Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series:
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11 months ago |
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ffxm_fsr2_lock_modern.compute
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Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series:
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11 months ago |
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ffxm_fsr2_lock_modern.compute.meta
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Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series:
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11 months ago |
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ffxm_fsr2_luma_pyramid_modern.compute
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Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series:
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11 months ago |
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ffxm_fsr2_luma_pyramid_modern.compute.meta
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Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series:
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11 months ago |
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shaders.meta
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Imported ARM ASR shader code for HLSL without any modifications
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11 months ago |