Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 6221c9ea1f Use jittered camera projection for transparent rendering, as it does affect image reconstruction for certain specific effects, e.g. line renderers. 3 years ago
Assets Reworked dynamic resolution to use ScalableBufferManager. Doesn't actually work correctly yet, but that'll be the next step. 3 years ago
Packages Use jittered camera projection for transparent rendering, as it does affect image reconstruction for certain specific effects, e.g. line renderers. 3 years ago
ProjectSettings Reworked dynamic resolution to use ScalableBufferManager. Doesn't actually work correctly yet, but that'll be the next step. 3 years ago
.gitignore Initial commit with clean version of PPV2 v3.2.2 3 years ago