Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 6221c9ea1f Use jittered camera projection for transparent rendering, as it does affect image reconstruction for certain specific effects, e.g. line renderers. 3 years ago
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Documentation~ Updated PPV2 code to version 3.3.0 3 years ago
PostProcessing Use jittered camera projection for transparent rendering, as it does affect image reconstruction for certain specific effects, e.g. line renderers. 3 years ago
Tests Initial commit with clean version of PPV2 v3.2.2 3 years ago
.signature Initial commit with clean version of PPV2 v3.2.2 3 years ago
CHANGELOG.md Updated PPV2 code to version 3.3.1 3 years ago
CHANGELOG.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessing.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Tests.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
package.json Updated PPV2 code to version 3.3.1 3 years ago
package.json.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago