Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 66e3842ebf Fixed jitter being weirdly inverted, though in Isonzo the opposite is required. Strange. 10 months ago
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Editor Allow live switching between FP16 and FP32 11 months ago
Gizmos Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Fixed jitter being weirdly inverted, though in Isonzo the opposite is required. Strange. 10 months ago
Shaders Prototype implementation of FSR 3.1 via a native plugin 10 months ago
Textures Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Gizmos.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.asset Prototype implementation of FSR 3.1 via a native plugin 10 months ago
PostProcessResources.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago