Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel 66e3842ebf Fixed jitter being weirdly inverted, though in Isonzo the opposite is required. Strange. 10 months ago
..
Attributes Initial commit with clean version of PPV2 v3.2.2 3 years ago
Effects Fixed jitter being weirdly inverted, though in Isonzo the opposite is required. Strange. 10 months ago
Monitors Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Utils Merge branch 'master' into fsr2 2 years ago
Attributes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Effects.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Monitors.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ParameterOverride.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ParameterOverride.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessBundle.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessBundle.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebug.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebug.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebugLayer.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebugLayer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectRenderer.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectRenderer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectSettings.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectSettings.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEvent.cs Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution. 3 years ago
PostProcessEvent.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessLayer.cs Fixed dynamic resolution scaling: 10 months ago
PostProcessLayer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessManager.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessManager.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessProfile.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessProfile.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessRenderContext.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
PostProcessRenderContext.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.cs Prototype implementation of FSR 3.1 via a native plugin 10 months ago
PostProcessResources.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessVolume.cs Updated PPV2 code to version 3.3.0 3 years ago
PostProcessVolume.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.asmdef Prototype implementation of FSR 3.1 via a native plugin 10 months ago
Unity.Postprocessing.Runtime.asmdef.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Utils.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago