..
Attributes
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Effects
Refactored opaque-only color texture to be provided as a property, instead of as a function argument. This keeps the Render() method in line with all of the other effects.
3 years ago
FSR2
- Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory.
3 years ago
Monitors
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Utils
Updated PPV2 code to version 3.3.0
3 years ago
Attributes.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Effects.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
FSR2.meta
Imported FSR2 shaders and core classes
3 years ago
Monitors.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
ParameterOverride.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
ParameterOverride.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessBundle.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessBundle.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebug.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebug.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebugLayer.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebugLayer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectRenderer.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectRenderer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectSettings.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectSettings.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEvent.cs
Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
3 years ago
PostProcessEvent.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessLayer.cs
Refactored opaque-only color texture to be provided as a property, instead of as a function argument. This keeps the Render() method in line with all of the other effects.
3 years ago
PostProcessLayer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessManager.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessManager.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessProfile.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessProfile.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessRenderContext.cs
Merge branch 'master' into fsr2
3 years ago
PostProcessRenderContext.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessResources.cs
Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
3 years ago
PostProcessResources.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessVolume.cs
Updated PPV2 code to version 3.3.0
3 years ago
PostProcessVolume.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Unity.Postprocessing.Runtime.asmdef
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Unity.Postprocessing.Runtime.asmdef.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Utils.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago