Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 7b37a0fba1 Correctly destroy resources when not in play mode 2 years ago
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Fsr3ShaderIDs.cs Updated SuperResolution shaders and code to FSR3 2 years ago
Fsr3ShaderIDs.cs.meta Updated SuperResolution shaders and code to FSR3 2 years ago
Fsr3Upscaler.cs - Separated FSR3 shader aggregate from the scriptable object, so that they can be embedded directly inside PostProcessResources 2 years ago
Fsr3Upscaler.cs.meta Updated SuperResolution shaders and code to FSR3 2 years ago
Fsr3UpscalerAssets.cs - Separated FSR3 shader aggregate from the scriptable object, so that they can be embedded directly inside PostProcessResources 2 years ago
Fsr3UpscalerAssets.cs.meta - Separated FSR3 shader aggregate from the scriptable object, so that they can be embedded directly inside PostProcessResources 2 years ago
Fsr3UpscalerCallbacks.cs Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Fsr3UpscalerCallbacks.cs.meta Updated SuperResolution shaders and code to FSR3 2 years ago
Fsr3UpscalerContext.cs Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Fsr3UpscalerContext.cs.meta Updated SuperResolution shaders and code to FSR3 2 years ago
Fsr3UpscalerPass.cs Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Fsr3UpscalerPass.cs.meta Updated SuperResolution shaders and code to FSR3 2 years ago
Fsr3UpscalerResources.cs Correctly destroy resources when not in play mode 2 years ago
Fsr3UpscalerResources.cs.meta Updated SuperResolution shaders and code to FSR3 2 years ago