Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 7b37a0fba1 Correctly destroy resources when not in play mode 2 years ago
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fsr3upscaler Applied correct macros to input and output texture definitions for HDRP support 2 years ago
ffx_fsr3upscaler_accumulate_pass.hlsl Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_accumulate_pass.hlsl.meta Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.hlsl Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.hlsl.meta Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_compute_luminance_pyramid_pass.hlsl Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_compute_luminance_pyramid_pass.hlsl.meta Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_depth_clip_pass.hlsl Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_depth_clip_pass.hlsl.meta Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_lock_pass.hlsl Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_lock_pass.hlsl.meta Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_rcas_pass.hlsl Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_rcas_pass.hlsl.meta Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_reconstruct_previous_depth_pass.hlsl Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_reconstruct_previous_depth_pass.hlsl.meta Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.hlsl Updated SuperResolution shaders and code to FSR3 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.hlsl.meta Updated SuperResolution shaders and code to FSR3 2 years ago
fsr3upscaler.meta Updated SuperResolution shaders and code to FSR3 2 years ago