Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 80a8532cb4 Cleaned up an unused argument 1 year ago
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SGSR2 Set normalized device coordinates Y direction to be up, which is standard in Unity, and properly detect non-zero motion vector inputs. This *seems* to be the correct recipe. 1 year ago
FSR2Upscaler.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR2Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR3Upscaler.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR3Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
SGSR2.meta Added PoC SGSR2 upscaler 1 year ago
SGSR2Upscaler.cs Reworked SGSR2 classes, moving more logic to the base class, and implemented clip-space delta matrix as well as the is-camera-still logic. 1 year ago
SGSR2Upscaler.cs.meta Added PoC SGSR2 upscaler 1 year ago
SGSR2Upscaler_2PassCS.cs Cleaned up an unused argument 1 year ago
SGSR2Upscaler_2PassCS.cs.meta Implemented 2-pass CS dispatch 1 year ago
SGSR2Upscaler_3PassCS.cs Reworked SGSR2 classes, moving more logic to the base class, and implemented clip-space delta matrix as well as the is-camera-still logic. 1 year ago
SGSR2Upscaler_3PassCS.cs.meta Made SGSR2 upscaler plugin abstract and split off 3-pass CS version into its own separate class 1 year ago
Upscaler.cs Added PoC SGSR2 upscaler 1 year ago
Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago