Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 80a8532cb4 Cleaned up an unused argument 1 year ago
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Shaders Set normalized device coordinates Y direction to be up, which is standard in Unity, and properly detect non-zero motion vector inputs. This *seems* to be the correct recipe. 1 year ago
SGSR2.cs Renamed SGSR2 compute shader resources class, to allow an easier distinction between fragment and compute variants later on 1 year ago
SGSR2.cs.meta Added PoC SGSR2 upscaler 1 year ago
Shaders.meta Added PoC SGSR2 upscaler 1 year ago