Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel 82734c7606 Went over all the shader inputs and output and implemented them. Realized that some fragment shaders use UAVs with random write, is that even possible in Unity? 11 months ago
Assets Additional debug output 1 year ago
Packages Went over all the shader inputs and output and implemented them. Realized that some fragment shaders use UAVs with random write, is that even possible in Unity? 11 months ago
ProjectSettings Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
.gitignore Initial commit with clean version of PPV2 v3.2.2 3 years ago
.gitmodules Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago