Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 82734c7606 Went over all the shader inputs and output and implemented them. Realized that some fragment shaders use UAVs with random write, is that even possible in Unity? 11 months ago
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Elastic_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Elastic_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Elastic_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Elastic_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRough_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRough_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic_AlbedoSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic_AlbedoSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago