Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 82734c7606 Went over all the shader inputs and output and implemented them. Realized that some fragment shaders use UAVs with random write, is that even possible in Unity? 11 months ago
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CameraMover.cs Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
CameraMover.cs.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
DebugDumper.cs Additional debug output 1 year ago
DebugDumper.cs.meta Added script for debug display and input 3 years ago