Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 89269073f7 Removed random write requirement from all render textures that aren't used as UAV (i.e. are used as fragment render targets). Sort of makes GLES3 work, and might provide an appreciable overall efficiency boost as well. 10 months ago
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Documentation~ Updated PPV2 code to version 3.3.0 3 years ago
PostProcessing Removed random write requirement from all render textures that aren't used as UAV (i.e. are used as fragment render targets). Sort of makes GLES3 work, and might provide an appreciable overall efficiency boost as well. 10 months ago
Tests Initial commit with clean version of PPV2 v3.2.2 3 years ago
.buginfo Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
.gitattributes Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
.signature Initial commit with clean version of PPV2 v3.2.2 3 years ago
CHANGELOG.md Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
CHANGELOG.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessing.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Tests.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
package.json Removed .19f1 requirement from PPV2 package. Any Unity 2020.1 and up should be supported. 2 years ago
package.json.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago