Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 89269073f7 Removed random write requirement from all render textures that aren't used as UAV (i.e. are used as fragment render targets). Sort of makes GLES3 work, and might provide an appreciable overall efficiency boost as well. 10 months ago
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images Updated PPV2 code to version 3.3.0 3 years ago
Ambient-Occlusion.md Updated PPV2 code to version 3.3.0 3 years ago
Anti-aliasing.md Updated PPV2 code to version 3.3.0 3 years ago
Auto-Exposure.md Updated PPV2 code to version 3.3.0 3 years ago
Bloom.md Updated PPV2 code to version 3.3.0 3 years ago
Chromatic-Aberration.md Updated PPV2 code to version 3.3.0 3 years ago
Color-Grading.md Updated PPV2 code to version 3.3.0 3 years ago
Debugging-Post-processing-effects.md Updated PPV2 code to version 3.3.0 3 years ago
Deferred-Fog.md Updated PPV2 code to version 3.3.0 3 years ago
Depth-of-Field.md Updated PPV2 code to version 3.3.0 3 years ago
Grain.md Updated PPV2 code to version 3.3.0 3 years ago
Installation.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Lens-Distortion.md Updated PPV2 code to version 3.3.0 3 years ago
Manipulating-the-Stack.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Motion-Blur.md Updated PPV2 code to version 3.3.0 3 years ago
Quick-start.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Screen-Space-Reflections.md Updated PPV2 code to version 3.3.0 3 years ago
TableOfContents.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vignette.md Updated PPV2 code to version 3.3.0 3 years ago
Writing-Custom-Effects.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
index.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
known-issues.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
requirements.md Initial commit with clean version of PPV2 v3.2.2 3 years ago