Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 89269073f7 Removed random write requirement from all render textures that aren't used as UAV (i.e. are used as fragment render targets). Sort of makes GLES3 work, and might provide an appreciable overall efficiency boost as well. 10 months ago
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SpectralLut_BlueRed.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_BlueRed.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_GreenPurple.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_GreenPurple.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_PurpleGreen.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_PurpleGreen.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_RedBlue.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_RedBlue.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago