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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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154 Commits
12 Branches
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135 MiB
C# 100%
 
Tree: 8d85253def
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR
History
Nico de Poel 8d85253def
Enabled Native16Bit requirement for Vulkan, which sets a precedent for other graphics APIs to use this as well
11 months ago
..
Runtime Reworked auto-exposure to use a double buffered render texture, which allows the smooth exposure transition logic to load a value that's guaranteed to be from the previous frame. Fixes artifacting and flickering issues caused by loading & storing to the same texture. 11 months ago
Shaders Enabled Native16Bit requirement for Vulkan, which sets a precedent for other graphics APIs to use this as well 11 months ago
Runtime.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
Shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
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