Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 986e7386a4 Set up the project for testing various standalone builds 3 years ago
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com.unity.postprocessing@3.2.2 Refactored opaque-only color texture to be provided as a property, instead of as a function argument. This keeps the Render() method in line with all of the other effects. 3 years ago
com.unity.postprocessing@3.2.2.zip Initial commit with clean version of PPV2 v3.2.2 3 years ago
manifest.json Set up the project for testing various standalone builds 3 years ago
packages-lock.json Set up the project for testing various standalone builds 3 years ago