Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 99f28af11d Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations. 10 months ago
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DisplayNameAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
DisplayNameAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MaxAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MaxAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinMaxAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinMaxAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
TrackballAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
TrackballAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago