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Attributes
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Effects
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Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations.
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10 months ago |
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Monitors
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Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
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2 years ago |
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Utils
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Merge branch 'master' into fsr2
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2 years ago |
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Attributes.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Effects.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Monitors.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ParameterOverride.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ParameterOverride.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessBundle.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessBundle.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebug.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebug.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebugLayer.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebugLayer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectRenderer.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectRenderer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectSettings.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectSettings.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEvent.cs
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Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
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3 years ago |
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PostProcessEvent.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessLayer.cs
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Fixed dynamic resolution scaling:
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10 months ago |
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PostProcessLayer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessManager.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessManager.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessProfile.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessProfile.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessRenderContext.cs
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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PostProcessRenderContext.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessResources.cs
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Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device.
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10 months ago |
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PostProcessResources.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessVolume.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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PostProcessVolume.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Unity.Postprocessing.Runtime.asmdef
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Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference
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2 years ago |
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Unity.Postprocessing.Runtime.asmdef.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Utils.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |