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Upscaling
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Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations.
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10 months ago |
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AmbientOcclusion.cs
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Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
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2 years ago |
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AmbientOcclusion.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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AutoExposure.cs
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Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
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2 years ago |
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AutoExposure.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Bloom.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Bloom.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ChromaticAberration.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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ChromaticAberration.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ColorGrading.cs
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Updated PPV2 code to version 3.3.1
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3 years ago |
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ColorGrading.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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DepthOfField.cs
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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DepthOfField.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Dithering.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Dithering.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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FastApproximateAntialiasing.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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FastApproximateAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Fog.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Fog.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Grain.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Grain.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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LensDistortion.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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LensDistortion.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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MotionBlur.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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MotionBlur.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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MultiScaleVO.cs
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Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
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2 years ago |
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MultiScaleVO.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScalableAO.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScalableAO.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScreenSpaceReflections.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScreenSpaceReflections.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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SubpixelMorphologicalAntialiasing.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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SubpixelMorphologicalAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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TemporalAntialiasing.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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TemporalAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Upscaling.cs
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Allow live switching between FP16 and FP32
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10 months ago |
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Upscaling.cs.meta
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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Upscaling.meta
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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Vignette.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Vignette.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |