Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel a374290d99 Renamed "upscaling" field back to "superResolution" so as not to unnecessarily break API compatibility, and removed references to non-FSR upscaling techniques 1 year ago
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Editor Renamed "upscaling" field back to "superResolution" so as not to unnecessarily break API compatibility, and removed references to non-FSR upscaling techniques 1 year ago
Gizmos Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Renamed "upscaling" field back to "superResolution" so as not to unnecessarily break API compatibility, and removed references to non-FSR upscaling techniques 1 year ago
Shaders Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Textures Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Gizmos.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.asset Added CAS sharpening shader 1 year ago
PostProcessResources.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago